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Planetary annihilation titan10/28/2022 ![]() However i think i might it another shot now that there is an actual single player campaign. As trying to do an invasion was extremely difficult. I just never really found the game fun, every game pretty much broke down into throw a rock at the enemy main base. It wasn't until me and one of my friends sat down and basically had a game where we tried to understand the mechanics, before I felt I had a decent-ish grasp on the gameplay.Įven after getting all the mechanics down pat, and winning a few games. The game at the time didn't have a single player, and since the games concept was so very different than most standard RTS's games, i had a lot of difficulty adjusting. I found this game so much more stressful than any other RTS probably due to a combination of the spherical nature of the maps, along with the whole multiple planets. There is a reason most RTS games start you in the corner of the map. On top of that the worlds are spherical which adds another layer of complexity to the game. However it was frankly quite frustrating to deal with, as instead of focusing on a single map you are instead focusing on multiple. The planet system is an amazing idea on paper. However i liked the idea more then actual game for so many reasons. I loved the idea behind PA, and as a huge RTS fan, i kickstarted it. Some of the gameplay elements didn't allow for that strategic gameplay. It's been ages since I played, but I would have liked stronger front-lines and forward operating bases. If I remember correctly the original devs didn't want to use shields and such to balance things or introduce such buildings and units. That is a hard thing to balance on a sphere. Nice to see they tackled balancing though with air and ground units. Unless I'm missing something they didn't drastically change the core building and unit system. Looking at the updates they added some new units. That game has a solid engine, but the units, buildings, and general progression weren't fun. The spherical planet was the big thing since an RTS with no edges is strategically chaotic). (Might be subjective, but we didn't find it fun logistically or intuitive in terms of camera movement. ![]() The whole planet thing while cool in concept just didn't play well. ![]() I kickstarted it along with a few of them. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.My friends were just talking about this game the other day in the context of wanting a new RTS on a large scale.
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